UE5 Explosion //
After creating a large explosion, I wanted to create a smaller one that would be more suitable for a game. I created a simple visual effects launcher in Blueprint so that I could test the effect in a real game simulation. I used Houdini to generate the main smoke using Axiom solver, converted it to a sprite sheet, then moved to Niagara to add more life with dynamic parameters, smaller particles, and trails. The effect is used in real time with post-processing and camera shake.
I also used Megascan for the environment*